#pragma once

#include <windows.h>
#include <string>
using std::string;

class CAnimationInfo
{
	string m_szAnimation;
	int m_nCurrentFrame;
	float m_fTimer;
	bool m_bIsPlaying;

public:
	CAnimationInfo(void);
	~CAnimationInfo(void);

	bool GetPlaying() {return m_bIsPlaying;}
	int GetCurFrame() {return m_nCurrentFrame;}
	float GetTimer() {return m_fTimer;}
	string GetAnimation() {return m_szAnimation;}

	void SetPlaying(bool Playing) {m_bIsPlaying = Playing;}
	void SetCurFrame(int Cur) {m_nCurrentFrame = Cur;}
	void SetTimer(float fTimer) {m_fTimer = fTimer;}
	void SetAnimation(string szTag) {m_szAnimation = szTag;}

};
